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Pull requests: bevyengine/bevy
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Make Entities, components, systems, and events
A-Hierarchy
Parent-child entity hierarchies
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Parent
and Children
components immutable
A-ECS
#16662
opened Dec 5, 2024 by
tim-blackbird
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picking: disable raycast backface culling for Mesh2d
A-Picking
Pointing at and selecting objects of all sorts
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Do not attempt to send screenshots to Pixel Eagle without a token
A-Build-System
Related to build systems or continuous integration
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16655
opened Dec 5, 2024 by
LikeLakers2
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Implement bindless lightmaps.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16653
opened Dec 5, 2024 by
pcwalton
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Remove the need for
collect_inner()
on QuerySortedManyIter
#16650
opened Dec 4, 2024 by
chescock
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Descriptive error message for circular required components recursion
#16648
opened Dec 4, 2024 by
SpecificProtagonist
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Make Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
StandardMaterial
bindless.
A-Rendering
Fix the Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
texture_binding_array
, specialized_mesh_pipeline
, and custom_shader_instancing
examples after the bindless change.
A-Rendering
#16641
opened Dec 4, 2024 by
pcwalton
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Add Color spaces and color math
C-Feature
A new feature, making something new possible
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
no_std
support to bevy_color
A-Color
#16633
opened Dec 3, 2024 by
bushrat011899
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Use a read-only depth buffer for transparent/transmissive passes
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Blocked
This cannot move forward until something else changes
#16631
opened Dec 3, 2024 by
JMS55
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Update winit_runner to use spawn_app for wasm32 target
#16630
opened Dec 3, 2024 by
xuwaters
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Unify ExclusiveSystemParams with normal SystemParams
A-ECS
Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Controversial
There is active debate or serious implications around merging this PR
ScrollPosition
scale factor fix
A-UI
#16617
opened Dec 2, 2024 by
ickshonpe
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Remove the coordinate rounding from Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
extract_text_sections
. The coor…
A-UI
#16616
opened Dec 2, 2024 by
ickshonpe
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Move UI Make things move and change over time
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Transform
to a field on Node
A-Animation
#16615
opened Dec 2, 2024 by
ickshonpe
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add line height to Rendering and layout for characters
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
TextFont
A-Text
#16614
opened Dec 2, 2024 by
Cyborus04
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add index_range for TextureAtlas
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16611
opened Dec 2, 2024 by
useyourfeelings
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Add alpha mode implementation to shader_material_2d
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16603
opened Dec 2, 2024 by
Leinnan
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Update nixos link in linux_dependencies.md
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
O-Linux
Specific to the Linux desktop operating system
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#16601
opened Dec 2, 2024 by
TomMD
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Forward decals (port of bevy_contact_projective_decals)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Batch skinned meshes on platforms where storage buffers are available.
A-Animation
Make things move and change over time
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#16599
opened Dec 2, 2024 by
pcwalton
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Moving Sounds playback and modification
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
PlaybackMode
to AudioPlayer
and defaulting to PlaybackMode::Remove
A-Audio
#16598
opened Dec 2, 2024 by
seivan
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Added benchmark for large schedule
A-ECS
Entities, components, systems, and events
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#16591
opened Dec 1, 2024 by
Trashtalk217
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