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Turn on GPU culling automatically if the target platform supports it. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16670 opened Dec 6, 2024 by pcwalton Loading…
Fix scaling for UI debug overlay A-Dev-Tools Tools used to debug Bevy applications. A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16669 opened Dec 5, 2024 by ickshonpe Loading… 0.15.1
Added with_component to EntityWorldMut, DeferredWorld, and World A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#16668 opened Dec 5, 2024 by bushrat011899 Loading…
fix tiny copy-paste mistake in bevy_text::font_atlas_set A-Text Rendering and layout for characters C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#16667 opened Dec 5, 2024 by onkoe Loading…
bevy_input_focus improvements (follow-up PR)
#16665 opened Dec 5, 2024 by viridia Loading… 0.16
Improve child_builder add_child documentation slightly A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#16663 opened Dec 5, 2024 by VictorElHajj Loading…
Make Parent and Children components immutable A-ECS Entities, components, systems, and events A-Hierarchy Parent-child entity hierarchies M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16662 opened Dec 5, 2024 by tim-blackbird Loading…
Implement bindless lightmaps. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16653 opened Dec 5, 2024 by pcwalton Loading…
Make StandardMaterial bindless. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16644 opened Dec 4, 2024 by pcwalton Loading… 0.16
OverflowClipBox::MarginBox
#16640 opened Dec 4, 2024 by ickshonpe Loading…
Use a read-only depth buffer for transparent/transmissive passes A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change C-Performance A change motivated by improving speed, memory usage or compile times S-Blocked This cannot move forward until something else changes
#16631 opened Dec 3, 2024 by JMS55 Loading…
Unify ExclusiveSystemParams with normal SystemParams A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#16622 opened Dec 3, 2024 by ItsDoot Draft 0.16
ScrollPosition scale factor fix A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16617 opened Dec 2, 2024 by ickshonpe Loading…
Remove the coordinate rounding from extract_text_sections. The coor… A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16616 opened Dec 2, 2024 by ickshonpe Loading…
Move UI Transform to a field on Node A-Animation Make things move and change over time A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#16615 opened Dec 2, 2024 by ickshonpe Loading…
add line height to TextFont A-Text Rendering and layout for characters C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16614 opened Dec 2, 2024 by Cyborus04 Loading…
add index_range for TextureAtlas A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Contentious There are nontrivial implications that should be thought through
#16611 opened Dec 2, 2024 by useyourfeelings Loading…
Add alpha mode implementation to shader_material_2d A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16603 opened Dec 2, 2024 by Leinnan Loading…
Update nixos link in linux_dependencies.md C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy O-Linux Specific to the Linux desktop operating system S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16601 opened Dec 2, 2024 by TomMD Loading…
Forward decals (port of bevy_contact_projective_decals) A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#16600 opened Dec 2, 2024 by JMS55 Draft
Batch skinned meshes on platforms where storage buffers are available. A-Animation Make things move and change over time A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#16599 opened Dec 2, 2024 by pcwalton Loading…
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