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Issues list

DebugUiPlugin doesn't respect scale factor properly A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#16666 opened Dec 5, 2024 by JeanMertz
Support generating or redirecting rays for picking A-Picking Pointing at and selecting objects of all sorts C-Feature A new feature, making something new possible
#16664 opened Dec 5, 2024 by Selene-Amanita
Wrong links in PointerHits doc A-Picking Pointing at and selecting objects of all sorts C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#16661 opened Dec 5, 2024 by Selene-Amanita
The reflection of bevy_render::sync_world::TemporaryRenderEntity doesn't show up as a Component C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16659 opened Dec 5, 2024 by anlumo
Directional lights cascade shadows not working when using multiple render layers C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16658 opened Dec 5, 2024 by doup
Docs for RenderSet are at least slightly inaccurate A-Rendering Drawing game state to the screen C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#16654 opened Dec 5, 2024 by rparrett
Use Cargo workspace features for internal dependency versions A-Cross-Cutting Impacts the entire engine D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#16652 opened Dec 4, 2024 by viridia
The safety invariant of SystemParam::validate_param is not documented. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16651 opened Dec 4, 2024 by spectria-limina
Prefix benchmark names with module path A-Cross-Cutting Impacts the entire engine C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16647 opened Dec 4, 2024 by BD103
Cycles in required components produce inscrutable error messages C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16645 opened Dec 4, 2024 by rparrett
Taffy crashes C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16639 opened Dec 3, 2024 by Phoqinu
iOS app panics on will_terminate C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16637 opened Dec 3, 2024 by extrawurst
example texture_binding_array crashes: bindless texture arrays can't be owned A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#16636 opened Dec 3, 2024 by mockersf 0.16
example shadow_biases has many shadow artefacts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior
#16635 opened Dec 3, 2024 by mockersf 0.16
bevy_mobile_example crashes during runtime C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16634 opened Dec 3, 2024 by Valetoriy
Require release notes and migration guides in the Bevy repo as part of PRs A-Build-System Related to build systems or continuous integration A-Meta About the project itself C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#16629 opened Dec 3, 2024 by alice-i-cecile 0.16
Skybox rotation issue C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16628 opened Dec 3, 2024 by DiSaber
Misaligned text inside UI C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16627 opened Dec 3, 2024 by musjj
Bevy UI freezes application after window resize A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16624 opened Dec 3, 2024 by MatrixDev
Reintroduce 0.14.2 behavior for splines inner elements A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16621 opened Dec 3, 2024 by ThomasCartier
Systems as entities A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help!
#16618 opened Dec 2, 2024 by andriyDev
Upgrade typos job in CI and fix the typos detected A-Build-System Related to build systems or continuous integration A-Cross-Cutting Impacts the entire engine D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#16610 opened Dec 2, 2024 by alice-i-cecile
Improve wording for link to contributing guide A-Meta About the project itself C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy
#16609 opened Dec 2, 2024 by alice-i-cecile
NextState<T> event gets silently dropped under specific conditions A-States App-level states machines C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16608 opened Dec 2, 2024 by Phoqinu
Main branch fails to compile on Rust beta. A-Cross-Cutting Impacts the entire engine C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16607 opened Dec 2, 2024 by github-actions bot
ProTip! Updated in the last three days: updated:>2024-12-02.