A modular geospatial engine written in JavaScript and TypeScript
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Updated
Dec 5, 2024 - TypeScript
A modular geospatial engine written in JavaScript and TypeScript
The public CGAL repository, see the README below
RBush — a high-performance JavaScript R-tree-based 2D spatial index for points and rectangles
An incredibly fast JavaScript library for Delaunay triangulation of 2D points
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
A very fast geospatial point clustering library for browsers and Node.
Resources on the topic of digital morphogenesis (creating form with code). Includes links to major articles, code repos, creative projects, books, software, and more.
The JTS Topology Suite is a Java library for creating and manipulating vector geometry.
Linear algebra, eigenvalues, FFT, Bessel, elliptic, orthogonal polys, geometry, NURBS, numerical quadrature, 3D transfinite interpolation, random numbers, Mersenne twister, probability distributions, optimisation, differential equations.
A very fast static spatial index for 2D points and rectangles in JavaScript 🌱
Must-read and classic books of computational geometry and computer graphics
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
Constrained Delaunay Triangulation (C++)
Qhull development for www.qhull.org -- Qhull 2020.2 (8.1-alpha1) at https://github.com/qhull/qhull/wiki
Martinez-Rueda polygon clipping algorithm, does boolean operation on polygons (multipolygons, polygons with holes etc): intersection, union, difference, xor
A fast static index for 2D points
A really fast C++ library for Delaunay triangulation of 2D points
A new algorithm for retrieving topological skeleton as a set of polylines from binary images
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